![]() ![]() ![]() Regular patrols of prefects and engineers are essential for most buildings, conversely, nearly all buildings require nearby housing access for employment via citizen worker patrols. This aims to force walkers to adhere to a set patrol route and prevents intermittent lapses in services. In consequence, many players deliberately constrain their road network to arrangements of simple loops and circuits, using gatehouses or gardens to bridge any gaps and permit shortcuts for walkers with more urgent destinations. Inefficient infrastructure: One of the main challenges in the game is the design and layout of an effective road network and proper placement of warehouses, granaries, services and industries necessary to support housing and maintain buildings (this problem can be particularly acute on larger maps with an awkward layout of terrain and associated resources.) Much of the difficulty presented results from the semi-random behaviour of your citizens, who cannot be directly controlled and are prone to make wrong turns when faced with branches in a road network.There are several challenges in the game, failing to meet which would result in delays in attaining the goal of winning the game or even in outright defeat: ![]()
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